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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariST

Nicky Boom

Nicky Boom
GenreAction Platform
DeveloperMicroids
PublisherMicroids
Released1992
Rating
Graphics:8.0
Sound:6.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Nicky Boom is an appealing platform and power-up galore game with lavish landscapes and action that includes lots of jumps and shots towards strangely looking creatures of varying sizes. The game was released in 1991 by Microids only for the Amiga, Atari ST and DOS home systems.
 
Review
Nicky BoomSTORY / GAMEPLAY
In this colorful action platform game Nicky's grandfather is captured by a cruel witch named Zoldraneand kept locked inside a dark dungeon. Nicky hopes to find the old man and learn all the secrets of the forest tribe he is the guardian of. To stop Nicky finding his grandfather, the witch has changed the peaceful inhabitants of the woods into monsters and ordered them to watch around her castle. But Nicky does not give up and sets off his adventure to the evil witch castle. You are called to help Nicky get around the traps and fight alla the enemies that swarm the land! Nicky Boom is a pleasantly executed and very playable bounce around game with a few neat puzzles chucked in. Nicky has to make his way through 8 levels of rib-tickling bugs, spiders, killer snails, birds and an assortment of other nasties. The young boy is armed with an array of weapons and power ups like bombs while he also discover the keys needed to proceed. As long as you hold down the fire button, Nicky will throw a more powerful bomb destroying everything around or even open certain doors as soon as he possesses the key. Collecting various items (most of them left from dead nasties) such as sweets, cakes and bonbons will grant Nicky with extra health and more powerful bombs. Thankfully, the difficulty level increases gradually so you'll have the time to learn the game's mechanics with ease.

GRAPHICS / SOUND
The graphics on the Atari ST version are nicely done with cool looking sprites and colorful backdrops. But unfortunately, this version plays in flip-screen mode, which makes it rather difficult especially when you jump on smaller platforms located on the edge of the screens. The game includes a sampled intro music (but of a very low sampling rate) and in-game there only a few sampled sound effects and no music at all. Too bad that the Atari ST's Nicky Boom game does not include a cool in-game music (as the Amiga counterpart) but overall this is surely a very decent and fun to play game on the ST's library!

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Atari ST, Amiga OCS/ECS and DOS versions of the game.
 
Screenshots
  • Nicky Boom
  • Nicky Boom
  • Nicky Boom
  • Nicky Boom
  • Nicky Boom
  • Nicky Boom
 
Gameplay sample
 
Comparable platforms



32 colors
Atari ST



72 colors
Commodore Amiga OCS/ECS



16 colors
PC MS-DOS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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